Logic · LIGHTS

Cross Lights

Toggle the chosen light and its orthogonal neighbours.

Logic12–10 mincross
ReadySetting out the board…
Setting out the board…

Toggle the chosen light and its orthogonal neighbours.

Checking saved data…

PLAYFIELD FIELD NOTES

A clean logic board for learning how one move changes a neighbourhood.

Cross Lights uses the familiar Lights Out idea but keeps the explanation close to the board: a move changes the chosen cell and its orthogonal neighbours. Scrambles come from legal moves, so the puzzle always has a route back to all-off.

Best for

A first logic round or a calm way to practise planning several moves ahead.

Try this

Do not chase the brightest-looking cell. Work from the row and column pattern created by the previous move.

Access

Keyboard focus, touch cells, undo, check, hint, and a documented restart state are part of the original engine contract.

First-party note: this game is authored in the Playfield codebase, runs locally, and does not load a provider game binary.